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Games Workshop Warhammer AoS - Easy to Build: Nighthaunt Dreadblade Harrows

£9.9£99Clearance
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Soul Wars: Knight of Shrouds on Ethereal Steed as a leader, Guardian of Souls as hero, 2 Grimghast Reapers, 2 Glaivewraith Stalkers and 1 Chainrasp. All available from the Soul Wars starter set for an all-round warband with weight, healing and numbers.

For my opponents, as I do tailor this list to hold up against them, it goes khorne player is running a 2 drop list with 3 bloodthirsters, one of which is skarbrand, the nurgle player is about 3 drops with 50 plaguebearers and 3 Great Unclean Ones, and the orks player is running a Big Waagh list that is near competitive so they say.James: Heading into the new edition, Nighthaunt armies receive notable gifts from the new Core Rules. Previously the army could struggle to replenish their ranks in the same way as other Death faction armies do. Now, with the new Rally command ability, you have ample opportunity to rejuvenate those ghostly spectres! Each hero phase allows you to replenish reinforced units waiting to roll that 10+ to charge and trigger the Wave of Terror ability. If you need even more options, the Thorns of the Briar Queen warband include 7 miniatures including 5 Chainrasps and an alternative Dreadwarden or Banshee.

The Nighthaunt as a warband are extremely versatile, especially considering they have cavalry, ranged options and plenty of leaders. This should see Heroes like Lady Olynder survive to strike terror into your enemies for longer than ever. Alternatively, damage to smaller support Heroes like a Spirit Torment or Reikenor the Grimhailer can easily be negated. Aura of Dread(Double, Everyone): Subtract 1 to the Strength characteristic (to a minimum of 1) of an enemy fighter. Fright of Flight is achieved if there are no enemy units within 6” of Nighthaunt units contesting an objective which is… challenging to achieve if you can’t control who has the final action of the game, and you have no meaningful ranged firepower to push the units away.Reaped Like Corn(Quad, Grimghast Reaper and Cairn Wraith): Up to 6 damage to all enemy fighters within range. Nighthaunt gain four grand strategies and six battle tactics, which can generally be described in the immortal words “not great, not terrible”. Grand Strategies Let it never be said that we here at Goonhammer are afraid to change our minds or admit mistakes. A unit of contention in our Arena of Shades review, Myrmourn Banshees are looking like some of the real big winners in this book. With all the benefits of running a tonne of small units, a unit or two of these ladies can put out some serious hurt (rend -3 on a good Wave of Terror charge!) while also helping shut down an enemy magic phase that is likely already struggling with the plethora of excellent wizards you’re likely already taking. Spell-eaters lets you roll 2D6 every time an enemy spell is cast, not unbound and targets a unit within 12”, and if you beat the casting value (adding +1 if your banshees have three or more models) the spell is unbound or dispelled. This is superb , as it really doesn’t matter how many bonuses the enemy has. Nagash and Teclis can both cast with some absurdly high numbers, but these ladies don’t care – your casting value six spell stays at six, doesn’t matter if you rolled a 16 to cast it. A unit or two of these is our third near auto-include unit. List building and competitive thoughts

Heroic Actions are a great new feature to the game and allow Heroes to heal, making them even more survivable than before. Heroic Recovery is very reliable, given Nighthaunt are often at a Bravery value of 10. Used mostly in vast groups as vanguard of Nagash’s armies, small detachments are extremely useful for delicate tasks thanks to their ethereal status and resistance to damage. The units are all well distributed, allowing a mix of more basic units like the Chainrasps or Glaivewraiths with more elite units like the Reapers and the Spirit Hosts for a real fun list building activity. Hey Haunters, I'm a rather new Nighthaunt player who brewed up a new 2000 point list and I would like to hear what the community thinks of it. I play in a small friend group of Khorne, Nurgle, and Orks.Stolen Hours (Double, both Knight of Shrods): Heal this fighter for how much damage he delivered this activation. from the newest contrast paint using Warp Lightning, to the paints specifically designed for this army ( Hexwraith Flame and Nighthaunt Gloom) to other technical colours like Nihilakh Oxide. Lingering Spirits gives you a 4+ ward save against mortal wounds, which is nice but you probably have better things to be doing than probably still failing to keep your general alive against Lumineth Sentinels.

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