Games Workshop 99120113028 Hammerhead Gunship Action Figure

£20.495
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Games Workshop 99120113028 Hammerhead Gunship Action Figure

Games Workshop 99120113028 Hammerhead Gunship Action Figure

RRP: £40.99
Price: £20.495
£20.495 FREE Shipping

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Description

The article shows off the statline ofone dedicated anti-tank weapon, the Space Marine melta-rifle. The 10th edition melta-rifle has an increased Strength of nine and retains its damage bonus at short range. Fire Warrior ( Fire Warrior Strike Team • Fire Warrior Breacher Team) • Pathfinder • Drone Squadron Hammerheads combine the twin principles of manoeuvrability and overwhelming firepower so valued by the T'au, and squadrons of Hammerheads accompany most Hunter Cadres in the field; tasked with the swift elimination of enemy tanks, armoured walkers, and hulking monsters that might otherwise threaten a T'au advance.

Twin-linked Plasma Cannon - T'au Plasma Cannons are more powerful and up-scaled versions of Battlesuit-mounted Plasma Rifles. They are primarily used to take down light tanks and heavy infantry, a role they often fulfil with exceptional ease. Here are some key points to remember when reading this Primer, mainly to save it being typed out every time. Don’t forget that this presumes you have the Codex, so some basic things may not be explained here.Your paid upgrade rules, though keeping with the theme of the T’au these are just cool bits of unique wargear, giving you extra rules for COMMANDERS , CRISIS SHAS’VRE (normal and Bodyguard versions) and GHOSTKEELS . Each model can have one Prototype, and each one is unique to the army. Twin-linked Burst Cannon - Burst Cannons provide rapid-firing suppressive anti-infantry fire, acting as a self-defence weapon that can also be used to complement the fire of supporting squads. Popular with proponents of both the Mont’ka and Kauyon philosophies, rail weapons use magnetic fields to fire metal slugs at very high velocity, punching through armour like paper. And in the upcoming Codex: T’au Empire, they’ve had a considerable upgrade.

All ETHEREALS use these, Intoning them in your Command Phase on a D6, the value depending on who is doing it. They’re all quite potent, making them a worthy inclusion in your army. All of them last until your next Command Phase. Note that they aren’t massively reliable being on a dice roll, so don’t rely on them lest the dice gods decide to mess with you when you least need it… Ohr’tu’s Lantern- Upgrades a Markerlight to roll 6D6 instead of 1. A very potent upgrade, averaging 4 Markerlights on a unit, often more than enough to contribute plenty of accurate firepower. Whilst it is restricted to only affecting the one unit at a time, it effectively does the job of a whole squad, with the safety of being a Character.

Games Workshop Models

In addition to their standard weapons and systems, the Hammerhead is also equipped with retractable landing skids. Already equipped with a Targeting Array, it can also be further modified with additional upgrades. [Needs Citation] Ordo Xenos Classification Ordo Xenos Departmento Analyticus Record [3b]



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