Dragon Quest (Usborne Fantasy Adventure) (Usborne Fantasy Adventure S.)

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Dragon Quest (Usborne Fantasy Adventure) (Usborne Fantasy Adventure S.)

Dragon Quest (Usborne Fantasy Adventure) (Usborne Fantasy Adventure S.)

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Re-released in an expanded form in Japan on the Nintendo DS as Dragon Quest Monsters: Joker 2 Professional [72] Dragon Quest IX Symphonic Suite". Square Enix Music Online. Archived from the original on December 25, 2010 . Retrieved November 5, 2012. Dragon Quest Characters: Torneko no Daibouken 3 Advance— Fushigi no Dungeon for GBA: Summary". GameSpot. Archived from the original on November 20, 2012 . Retrieved October 16, 2012. While over the decades many different development companies worked on Dragon Quest, the series has had its creators since its inception, as scenario writer and game designer Yuji Horii, character designer Akira Toriyama, and prior to his death, music composer Koichi Sugiyama have handled their respective roles on most games in the series. The original concepts, used since the first game, took elements from the Western role-playing games Wizardry and Ultima. A core philosophy of the series is to make the gameplay intuitive so that players can easily start playing the games. The series features a number of religious overtones which were heavily censored in the NES versions outside of Japan.

Other printed titles released in 1989 include: Dragon Quest Monsters Story; Dragon Quest Item Story; the Dragon Quest Perfect Collection series starting with Dragon Quest Perfect Collection 1990; and the first two Dragon Quest novels by Takayashiki Hideo. All of these works have had additional titles published for different games by different authors: Hideo wrote the first four volumes spanning the first three games; Kumi Saori authored ten volumes comprising the next three games; and Hiroyuki Domon wrote three volumes for Dragon QuestVII. Starting with Shinsho Shousetsu Dragon Quest I in 2000, a new series by all three authors began publication. The authors wrote new stories for their respective series, three stories for Hideo, nine for Saori, and three for Domon; with the latter's works featuring illustrations by Daisuke Torii. Several standalone titles and audiobook titles have also been released. [57] Manga [ edit ] Dragon Warrior II for NES: Summary". GameSpot. September 17, 2005. Archived from the original on November 20, 2012 . Retrieved October 12, 2012. a b c Madnani, Mikhail (September 27, 2021). " 'Dragon Quest The Adventure of Dai: A Hero's Bonds' from Square Enix Is Out Now on iOS and Android". TouchArcade . Retrieved November 2, 2021.In every game except Dragon Quest VI the blue slime is encountered in the first overworld area with monsters—in Dragon Quest VII the first overland area has no monster encounters—the players explore. Dragon Quest Rivals to rebrand as Dragon Quest Rivals Ace and add single-player mode in August". July 27, 2020. Dragon Warrior IV for PlayStation: Summary". GameSpot. September 16, 2008. Archived from the original on August 17, 2018 . Retrieved October 12, 2012. Weiss, Justin (January 30, 2002). "Dragon Quest Monsters Hits Cell Phones". RPGamer. Archived from the original on May 25, 2011 . Retrieved October 13, 2012. The original Dragon Quest game is often cited as the first console RPG. GameSpot called it the most influential role-playing game of all time, stating that nearly all Japanese RPGs since then have drawn from its gameplay in some shape or form. [163] Next Generation said it was "probably the first ever 'Japanese style' RPG", and listed the series collectively as number 56 on their "Top 100 Games of All Time". They commented, "While never as ambitious as Square's Final Fantasy series, later installments of Dragon Warrior [g] can't be beaten for sheer size (if you only had enough cash to buy you one game that had to last you a month, you bought a Dragon Warrior title)." [164] In response to a survey, Gamasutra cites Quinton Klabon of Dartmouth College as stating Dragon Warrior translated the D&D experience to video games and set the genre standards. [165] Games such as Mother, Breath of Fire and Lufia & the Fortress of Doom were inspired by various Dragon Quest titles. [166] Dragon QuestIII 's class-changing system would shape other RPGs, especially the Final Fantasy series, [125] and its day-night cycles was also a "major innovation" for console RPGs according to GameSpot. [167] Dragon Quest IV 's "Tactics" system, where the player can set the AI routines for NPCs, is seen as a precursor to Final Fantasy XII's " Gambits" system. [168] Dragon Quest V is cited as having monster recruiting and training mechanics that inspired monster-collecting RPGs such as Pokémon, Digimon, and Dokapon. [1] [169] Dragon Quest V was unique in that it made pregnancy, and who the player chose as the mother, a crucial aspect of the plot. [170] The real world and dream world setting of Dragon Quest VI is considered an influence on the later Square RPGs Chrono Cross and Final FantasyX. [1] The Dragon Quest series was recognized by Guinness World Records, with six world records in the Guinness World Records Gamer's Edition. These records include "Best Selling Role Playing Game on the Super Famicom", "Fastest Selling Game in Japan", and "First Video Game Series to Inspire a Ballet". [171]

Dragon Quest V Symphonic Suite (Tokyo Metropolitan Symphony Orchestra)". Square Enix Music Online. Archived from the original on November 19, 2008 . Retrieved November 2, 2012. a b c "Ballet "Dragon Quest" ". CD Japan. Archived from the original on January 4, 2010 . Retrieved October 22, 2012. Dragon Quest VI Game Book (ゲームブック ドラゴンクエストVI, 1996, (JP) ISBN 978-4-87025-880-8, (JP) ISBN 978-4-87025-881-5, (JP) ISBN 978-4-87025-891-4, and (JP) ISBN 978-4-87025-892-1) Tanaka, John (June 16, 2009). "Pokemon Mystery Dungeon WiiWare?". IGN. Archived from the original on November 20, 2012 . Retrieved November 12, 2012. Two games were released for the Super Famicom: Dragon Quest V in 1992 and Dragon Quest VI in 1995; both have been re-released on newer systems. [1] Dragon Quest V was originally scheduled for release in North America but was canceled amid rumors that Enix had given up on the American market. No official reason was ever given. [1] [4] The Nintendo DS remakes were released in North America with Dragon Quest V also being released in Europe and Australia, the latter without the numbering. [5] [6] One game was released for the PS1: Dragon Quest VII: Eden no Senshi-tachi in 2000 in Japan and 2001 in North America under the title Dragon Warrior VII. [1] Dragon Quest VIII: Journey of the Cursed King was released for the PlayStation 2 in 2004 in Japan, [1] 2005 in North America, and 2006 in Europe and Australia, [7] again without the number in the title for Europe. Dragon Quest VIII was the first game in the series to be released in North America under the title of Dragon Quest, and the first European release of a main series game. [8] [9] Dragon Quest IX, the only game in the series initially released on the Nintendo DS, was originally released in 2009 in Japan, and in 2010 in North America, Europe, and Australia. [10] Dragon Quest X was announced for the Wii in December 2008. [11] In September 2011, Square Enix announced that Dragon Quest X would also be released on the Wii U, with Nintendo 3DS connectivity. [12] It is the first MMORPG in the series, and the only numbered Dragon Quest game not released outside Japan. [13] Dragon Quest XI was released in Japan on July 29, 2017, and worldwide on September 4, 2018. [14]a b c d e f Kennedy, Sam (December 2, 2005). "Dragon Quest vs. America". 1up. Archived from the original on July 28, 2012 . Retrieved 2007-09-10. Dragon Quest Symphonic Suite The Best 2". Square Enix Music Online. Archived from the original on June 2, 2008 . Retrieved November 6, 2012. Dragon Quest Game Music Super Collection Vol. 3". Square Enix Music Online. Archived from the original on June 3, 2008 . Retrieved November 6, 2012. a b McWhertor, Michael (March 28, 2018). "Dragon Quest 11 comes to the West in September". Polygon . Retrieved August 16, 2018.

Dragon Quest Game Music Super Collection Vol. 2". Square Enix Music Online. Archived from the original on June 2, 2008 . Retrieved November 6, 2012. Dragon Quest III Game Book (ゲームブック ドラゴンクエストIII, 1988, (JP) ISBN 978-4-900527-04-1, (JP) ISBN 978-4-900527-05-8, and (JP) ISBN 978-4-900527-06-5) Torres, Ricardo (May 13, 2007). "Dragon Quest: Monster Battle Road First Look". GameSpot. Archived from the original on November 20, 2012 . Retrieved November 12, 2012.Dragon Quest VR (ドラゴンクエストVR) was a virtual reality team-based only arcade-style roleplaying game first released at VR ZONE SHINJUKI in Tokyo's Shinjuku district, then later hosted at VR ZONE OSAKA on September 13, 2018 and finally MAZARIA in Sunshine City, Ikebukuro, Tokyo on July 12 2019, a series of then Bandai Namco-owned virtual reality theme parks arcades. [79] The franchise includes several spin-off games, including the Dragon Quest Monsters RPG. The series has also inspired arcade games such as the Japanese Dragon Quest: Monster Battle Road, where players compete for real-life cards with monster data that the arcade game issues to the players through a slot on its front. The latter is the only spin-off series to have none of its titles released outside Japan. [17] [18] [19] [20] [21] [22] The Mystery Dungeon and Itadaki Street series use characters and other elements from Dragon Quest games, and the Mystery Dungeon series has gone on to spawn its own franchise. [23] Gantayat, Anoop (December 11, 2006). "Dragon Quest IX set for DS". IGN. Archived from the original on November 20, 2012 . Retrieved October 13, 2012. Dragon Quest on Electone". Square Enix Music Online. Archived from the original on May 1, 2009 . Retrieved October 30, 2012.



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