Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Sneaky Snufflers

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Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Sneaky Snufflers

Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Sneaky Snufflers

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Next weekend, the Bad Moon will rise over the Mortal Realms, heralding the first wave of the Gloomspite Gitz – a new army that combines the Moonclan Grots, Spiderfang Grots, troggoths and even some gargants into a single madcap faction. Because we love you guys, the nights are long and we wanted to end the year with a bang, we thought we’d give you the lowdown on what to expect: Matthew Barker – Nurgle: Glottkin makes an appearance, acting as a means for a unit of 10 Blightkings to hurtle up the board and counter charge in his opponents turn, as well as 3 Varanguard to act as an efficient and fast flanking unit.

At the start of the charge phase, you can release this unit. If you do so, set up this unit wholly within 3" of the unit in which it is hidden and more than 3" from all enemy units. If this unit was released in your charge phase, it can attempt a charge in that phase.Sneaky Snufflers are mobs of Moonclan Grots that range ahead the the main armies in search of the mushrooms known as Looncaps, that grow under the light of the Bad Moon. For this purpose they train Snufflesquigs to identify these mushrooms from those that induce effects such as vomit slime, break out in luminous yellow spots, babble uncontrollably or even burst into flames. When the Bad Moon approaches these unique squigs begin to howl with raised snouts. [1] So what actually works against the potent shooting of a Lumineth Realm-lords list that wants to pepper you with long range mortal wound spells and take control of the board from round 3 onwards when your opponent is mostly dead? Well it turns out if you have access to a 4+ spell ignore and a 4+ rally, as well as a high wound count it’s quite possible. Enter the boys in orange. Just one, and it’s a weird one. Troggherd Heavies has a required Troggboss, one Dankhold Troggoth and no optional units. For this you get the Magnificent ability. This is actually OK, Dankholds are no longer totally embarrassing, and this is an easy battalion to fulfil for a decent reward. Why there is just one core battalion and only for Troggs is another question, but it’s what we’ve got. Grand Strategies During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is set up hidden as a reserve unit. You can set up 1 unit hidden in this manner for each friendly MOONCLAN GROT unit consisting of 5 or more models that is on the battlefield and that does not have the SQUIG or FANATIC keyword. My other two armies are SCE (sacrosanct chads and ballista), and Ogor Mawtribes (mostly BCR). I'm looking for a fun army with a different playstyle than my first two.

Jonathan Roberts – Lumineth Realm-lords (5-0): It’s the Helon Teclis list you’ve seen the past month or so on this column, with Gnashing Jaws and a unit of Wardens instead of 10 more Sentinels than typical Finally there’s Chasing the Moon which requires your general to survive the battle, potentially much easier than it used to be if they’re a Galetian Champion, and to have been affected by the Light of the Bad Moon in 3 battle rounds. Battle Tactics What is impressive I think about the Stormcast book is that despite being the first book released, it’s managed to stay relevant throughout all the releases that have since followed and after taking several significant nerfs. This list wants to be more versatile than what it’s facing off against, with access to Deep Strike, very potent long range shooting as well as one of the premiere hammer/anvil combo units in the game in the Fulminators. After years of collecting, buying and selling, building and painting, we realised that we had amassed a small library of Build Instructions, Assembly Instructions and User Guides for various Games Workshop products. But that’s not all, as the army just excels at putting down value Galletian Champions that make battle tactics easier, and recent point drops to both Ardboyz and Brutes mean the army is capable of putting a pretty impressive number of wounds on the board. The Best of the RestBadsnatchers are also new and provide a buff to your moonclan wizards, letting you reroll one of your casting dice if they’re within 9” of another moonclan wizard. Rerolls to casting is nice, but the moonclan lore isn’t quite good enough to make forcing it through a requirement, and the other options for subfaction are spicy enough to compete. Improved Moon Mechanics – The bad moon isn’t going to be immediately flying off the board before you can use it anymore, and there are new ways to count your models as under its light even when they aren’t. There are a mountain of warscrolls here, so this isn’t an exhaustive list of everything in the book and everything that’s changed. Heroes

There’s three interesting, if not overwhelmingly strong, options for the Dankhold Troggboss. Firstly, Alpha Trogg provides two extra wounds and the Monster keyword, a small mercy for everyone who thought they should be monsters anyway. Trogg Smash is a once per battle 3” mortal wound bomb that triggers after the Troggboss fights. Most intriguing is Loonskin which lets you take one of the non-arachnacauldron Gitz endless spells for 0 points and lets your general attempt to cast it (but crucially, does not make them a wizard so any of those predatory spells will be wild). Artefacts It’s mostly the same list we covered last week, just with a few tweaks (shields on one unit for a better triumph bid, some artefact adjustments). The reality is that many of the top armies in the game right now don’t really have the tools to deal with a grindy blob of Dwarves in the middle, and this archetype has proven it’s got the ability to slap down Lumineth, which may make it a compelling option for tournament goers over the next few months. Simon Rooke – Jaws of Mork – 2nd Place There’s 2 major reasons people generally like the gitz: They like the underdogs, or they like the silliness (or both!). Gitz have been seen as the underdog army basically from Age of Sigmar’s inception. Their rules have always been a bit haphazard, weaker than equivalent units and subject to a lot of randomness. This does have a certain appeal to a kind of person who didn’t really care about winning and just wanted to cause some chaos on the table. Marco D’Anna – Nurgle (5-0): A double Maggoth lord list that swaps out flies for Blightkings and brings along Be’lakor for his controlling utility

Company Details

Shane Lambert – Skaven: A rather balanced Skryre style list, with a lot of Clanrat bodies to stand in front of 2 Plagueclaws, 2 Warp Lightning Cannons and a Doomwheel. Skaven units being as cheap as they are he’s able to also bring a Hellpit abomination and 2 Plague Priests for a chance at some Great Plagues. player, 5-round Grand Tournament in England GB on February 25 2023. All the lists for this event can be found in Best Coast Pairings. The Showdown For veteran players, going from being a surprisingly magically powerful army to a fairly mediocre one will sting. But that old army was the worst in the game for most of its lifespan. In trade, just about everything got better on a base warscroll level, the keywords are easier to work with and the core moon mechanic will be better to play with. Maxwell Henretta – Ogor Mawtribes: A meatfist list that skips Gnoblars and Ironblasters entirely for just a whole bunch of Gluttons and Ironguts. Both units quietly representing a pretty significant amount of damage output and are just annoying enough to shoot off the board that they can cause trouble for ranged lists.

James Lake – Soulblight Gravelords: Can you beat 120 Zombies? Okay can you beat 120 zombies with a bunch of buff pieces and 20 Graveguard to act as their ace for key combats? Yeah… Antisocial and reclusive, these behemoths dwell in the darkest… well, dankholds, where they slumber away the decades, awakening only to feast on the magical fungi that grow upon the realmstone deposits in the roots of the Mortal Realms. Such raw magic doesn’t kill the Dankhold Troggoths as it would lesser creatures, but instead mutates them into the vast, lumbering monsters you see here. This gigantic plastic kit comes loaded with spare bits, enabling you to make a boulder club-wielding Dankhold Troggoth with a variety of alternatives. We’ll be showing you each in detail in the near furture.Path to Glory rules for your Gloomspite Gitz to concoct strange and esoteric potions to empower your clan. Simon Eccles – Flesh-eater Courts: Speccles brings the long in the tooth FEC book to an impressive 4-1 finish, with this Blisterskin list relying heavily on summoning on additional bodies to supplement the double big boys and 9 Crypt Flayers Gitz were notorious for the fact that for a long time they didn’t have subfactions, until they did. The Battletome did not launch with any, but they’d eventually get some through White Dwarf, then reprinted in Broken Realms. They were…fine, in a ‘better than nothing’ sort of way.



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